Asian CHI 2023 Program
28 April 2023
The Asian CHI 2022 Symposium is scheduled as a one-day symposium on the 28th April 2023 with the following program. The time presented below are based on Singapore Time (GMT+08).
09:00 - 09:10
Welcome Remark
09:10 - 10:00
Keynote 1: "Designing Human-Centered AI Systems for Human-AI Collaboration" by Dakuo Wang
Moderator: Eunice Sari, UX Indonesia
10:00 - 10:20
Break
10:20 - 12:00
Parallel Session 1A: Learning, Mental Health, and Wellbeing
Moderator: Ethel Ong, De La Salle University, Philippines
10:20 - 10:45: The Effects of User Interface Design for Mobile Learning Application on Learner’s Extraneous Cognitive Load: A Conceptual Framework
Presenter: Masyura Ahmad, Universiti Tenaga Nasional, Malaysia
Authors: Masyura Ahmad Faudzi, Zaihisma Che Cob, Sharul Azim Sharudin, Ridha Omar, and, Masitah Ghazali, Universiti Tenaga Nasional and Universiti Teknologi Malaysia10:45 - 11:10: Emotion-Aware Chatbot with Cultural Adaptation for Mitigating Work-Related Stress
Presenter: Lay-Ki Soon, Monash University Malaysia
Authors: Shi Hui Ng, Lay-Ki Soon, and, Tin Tin Su, Monash University Malaysia, Malaysia11:10 - 11:35: Preparing Children with Level 1 ASD for Social Interactions through Storytelling with Amy: An Exploratory Study
Presenter: Ethel Ong, De La Salle University, Philippines
Authors: Charlene Ang, Lorraine Renee Cortel, Carlo Luis Santos, and, Ethel Ong, De La Salle University, Philippines11:35 - 12:00: Investigation of How Animal Avatar Affects Users’ Self-Disclosure and Subjective Responses in One-on-One Interactions in VR Space
Presenter: Ayumi Ichikawa, University of Tsukuba, Japan
Authors: Ayumi Ichikawa, Keiichi Ihara, and, Ikkaku Kawaguchi, University of Tsukuba, Japan
10:20 - 12:00
Parallel Session 1B: Knowledge, Practice and Methods
Moderator: Ellya Zulaika, Institut Teknologi Sepuluh Nopember, Indonesia
10:20 - 10:45: Investigating Accessibility Challenges and Opportunities for Users with Low Vision Disabilities in Customer-to-Customer (C2C) Marketplaces
Presenter: Bektur Ryskeldiev Hasan, University of Tsukuba, Japan
Authors: Bektur Ryskeldiev, Kotaro Hara, Mariko Kobayashi, and Koki Kusano, University of Tsukuba, Singapore Management University, Mercari R4D, and Merpay Inc., Japan10:45 - 11:10: Playing the Malay Gamelan Bonang in the Air: A Pilot Study
Presenter: Katriza Ahmad Saffian, Universiti Putra Malaysia, Malaysia
Authors: Katriza Ahmad Saffian, Noris Mohd Norowi, Lily Nurliyana Abdullah, Puteri Suhaiza Sulaiman, and Ahmad Faudzi Musib, Universiti Putra Malaysia, Malaysia11:10 - 11:35: E-government HCI in China: How Does the Government Communicate a New Regulation System to the Public?
Presenter: Mo Chen, Technical University of Munich, Germany
Authors: Mo Chen and, Jens Grossklags, Technical University of Munich, Germany11:35 - 12:00: Empathy-Driven Innovation: Analysis of Five User-Centered Design Thinking Case Studies
Presenter: Ellya Zulaikha, Institut Teknologi Sepuloh Nopember, Indonesia
Authors: Ellya Zulaikha, Dita Andansari and Hertina Susandari, Institut Teknologi Sepuloh Nopember, Indonesia
12:00 - 13:00
Lunch Break
13:00 - 14:00
Keynote 2: "Pluriversal Fairs for pluralistic knowledge dissemination in HCI" by Tariq Zaman, University of Technology Sarawak, Malaysia
Moderator: Masitah Ghazali, Universiti Teknologi Malaysia, Malaysia
14:05 - 16:05
Parallel Session 2A: Knowledge, Practices and Methods
Moderator: Auzi Asfarian, IPB, Indonesia
14:05 - 14:30: UX Study for Origami-Inspired Foldable Robotic Mechanisms
Presenter: Mikiya Kusunoki and Haoran Xie, Japan Advanced Institute of Science and Technology, Japan
Authors: Mikiya Kusunoki and Haoran Xie, Japan Advanced Institute of Science and Technology, Japan14:30 - 14:55: Towards Immersive Inclusivity for C2C: How Immersive Multimodal Interactions Can Make Online Customer-to-Customer Shopping More Inclusive
Presenter: Bektur Ryskeldiev Hasan, Mercari R4D and University of Tsukuba, Japan
Authors: Bektur Ryskeldiev, Mariko Kobayashi, Kentaro Teramoto, and Koki Kusano, University of Tsukuba, and Mercari R4D, Japan.15:00 - 15:15: Break
15:15 - 15:40: Towards a Co-creative System for Creating, Suggesting, and Assessing Material Textures for 3D Renderings During Design Reviews in Industrial Design
Presenter: Rgee Wharlo Tan Gallega, Future University Hakodate, Japan
Authors: Rgee Wharlo Tan Gallega and Yasuyuki Sumi, Future University Hakodate, Japan15:40 - 16:05: Educational Game Quality Assessment Based on The User’s Persona Profile: A Systematic Literature Review
Presenter: Rizky, Institut Teknologi Sepuloh Nopember, Indonesia
Authors: Rizky, Ellya Zulaikha and Diana Purwitasari, Institut Teknologi Sepuluh Nopember, Indonesia
14:05 - 16:30
Parallel Session 2B: Understanding Human Capabilities and Playful
Moderator: Noris Mohd Norowi, Universiti Putra Malaysia
14:05 - 14:30: Understanding Gamification Behavior in Indonesian's E-commerce Applications: A Qualitative Study of University Students
Presenter: Frensen Salim, Daegu Gyeongbuk Institute of Science and Technology, Korea
Authors: Frensem Salim and Sunjun Kim, Daegu Gyeongbuk Institute of Science and Technology, Korea14:30 - 14:55: Identifying Game-Requirement Challenges Through Literature Review and Post-Mortem Documents
Presenter: Junialdi Dwijaputra, Institut Teknologi Sepuloh Nopember, Indonesia
Authors: Junialdi Dwijaputra, Diana Purwitasari, and Ellya Zulaikha, Institut Teknologi Sepuloh Nopember, Indonesia15:00 - 15:15: Break
15:15 - 15:40: A Study on User Interface Design in Learning Arabic Alphabets for Dyslexic Children
Presenter: Masitah Ghazali, Universiti Teknologi Malaysia
Authors: Masitah Ghazali, Miftach CS Artha and Nur Zuraifah Syazrah Othman, Universiti Teknologi Malaysia15:40 - 16:05: Combining the Knowledge of Experienced Programmers to Extract Useful Web Resources for Solving Programming Tasks
Presenter: Ko Watanabe, RPTU Kaiserslautern-Landau, Germany
Authors: Ko Watanabe, Hacer Kübra Kücük, Sarah Gonzales, Andrew Vargo, Koichi Kise, and Shoya Ishimaru, RPTU Kaiserslautern-Landau, Germany, and, Osaka Metropolitan University, Japan
16:10 - 16:25
Closing Remark and Best Paper Announcement